

- #DOWNLOAD HALF LIFE 2 EPISODE 1 RIP HOW TO#
- #DOWNLOAD HALF LIFE 2 EPISODE 1 RIP MOD#
- #DOWNLOAD HALF LIFE 2 EPISODE 1 RIP FULL#

Half-Life® 2: Episode Two is the second in a trilogy of new games created by Valve that extends the award-winning and best-selling Half-Life® adventure. UPDATED 06/02/18: Added thumbnails to the maps in the map selection screen.Half-Life 2: Episode Two – Half-Life® 2: Episode Two is the second in a trilogy of new games created by Valve that extends the award-winning and best-selling… (Anyone who contributes to the addon in some way, like fixing a bug or adding scripting, and then provides me the fixed files, will be added to the credits list)
#DOWNLOAD HALF LIFE 2 EPISODE 1 RIP MOD#
Gonzo: Ripping the stuff out of Half Life 2: Aftermath and sticking it in Garry's Mod Jackathan: Giving me permission to rip the stuff out of Half Life 2: Aftermath Lever Softworks: Creating Half Life 2: Aftermath and fixing up the leaked stuff within Valve: Creating Half Life and the various stuffs associated with it. Two discussion threads - one listing bugs, the other a bug reporting thread - will be down below.
#DOWNLOAD HALF LIFE 2 EPISODE 1 RIP HOW TO#
Nevertheless, I have chosen to upload them anyway should I learn how to fix them in future, or if someone else wants to take a crack at it, the files are here for them to use.
#DOWNLOAD HALF LIFE 2 EPISODE 1 RIP FULL#
These will not crash your game, but will lack full functionality. The following maps are included (not in order on the screenshots):Īftermath_cleanoutland06a: Outland 06a from Half Life 2 Episode 2, without entities, enemies, and the likeĪftermath_cleanoutland10: Ditto, but Outland 10Īftermath_outland12: Ditto, but Outland 12Īftermath_combinearmour: The arena in which the armoured Combine soldiers are fought inĪftermath_doghub: The puzzle-esque map involving releasing D0G from his electric cageĪftermath_dogcanyon: The follow-up map to the aboveĪftermath_kenresource: The resource gathering prototype mapĪftermath_doggathering: The more developed resource gathering map, in an actual environmentĪftermath_laserscanner: The arena in which the laser scanner is fought inĪftermath_lineararena: The linear, corridor-shooting arena with randomly generated zombie, headcrab, and barnacle enemies and randomly generated progression obstructionsĪftermath_magnusson: The showcase map for the Magnusson animationsĪftermath_outlandlarge: The large Outland pre-fab house with randomly generated enemiesĪftermath_outlandmedium1: One of two Outland pre-fab houses with randomly generated enemiesĪftermath_outlandmedium2: One of two Outland pre-fab houses with randomly generated enemiesĪftermath_protodemo: The arena in which the Combine laser-gun is used for demonstrationĪftermath_ztest: The basement-like arena area with randomly generated zombie and headcrab enemiesĪftermath_outland10remix: (My personal favourite) Outland 10 but at night, with randomly generated zombie enemies in the house, combine following the energy field trigger, and randomly generated level obstructionsĪ large portion of these maps have broken parts due to the issues with porting from a newer base of source into an older one, and my knowledge of scripting and mapping is not sufficient to fix them. npc_wpnscanner, a City Scanner with a laser gun, intended for Episode 3." npc_combine_armored, an Armored Combine Soldier, intended for Episode 3. hl2eb_weapon_proto1_debug, a command which toggles the Developer Console spam created by weapon_proto1. weapon_proto1, a Combine laser-gun that shoot through walls, intended for Episode 3. 4 demonstration levels created by Lever Softworks to show various functions and NPCs not seen in those levels. Keep in mind that these levels were gameplay experiments, not actual storyline based levels. 11 levels created by Valve between 20, intended for Half-Life 3. Requires Half Life 2, Half Life 2: Episode One, and Half Life 2: Episode Two to work.Īll seventeen maps from the Half Life 2: Aftermath mod for Half Life 2: Episode Two.
